Abh mod/Cosmo Torpedo Tube

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Part information

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crew move speed:
update:

Abh 0.7.2 RC2

Requirements
DPS against shields:
DPS against hull:
DPS against armour:
impulse:
area damage:
part power drain:
area power drain:
fire chance:



The Cosmo Torpedo Tube was created by request for 0.7.2 RC2 to cover the lack of a simple torpedo tube.

Overview

The Cosmo Torpedo Tube is a torpedo launcher.

Usage

This part can be build internally.

It has three work modes: auto(matic), attack and defense mode.

By default, if no torpedo type is selected or weapons mode is changed, the weapon will automatically alternate torpedo types.

In attack mode it can be set to use four types of torpedoes: HE torpedo, frag-flechette torpedo, spatial torpedo, and photonic torpedo. The HE torpedo is double as strong as vanilla's HE missile. The fragmentation and flechette torpedo releases fragments and flechettes at a proximity distance of about 30 tiles. The spatial torpedo requires power and directs its power toward the front. The photonic torpedo requires antimatter.

In defense mode it fires a small barrier torpedo. The barrier torpedo will deploy a temporary shield barrier at a distance and fixed to the location. The barrier can orient itself if needed. It can stop a shot up to a certain power and can absorb a certain number of hits within a time limit.

It requires missile parts, and depending on torpedo types requires power and or antimatter. In automatic mode, if power or antimatter are not available then neither spatial nor photonic torpedo will be fired on their turn. It's not possible to skip them yet.

Building recommendations

  • Build like any other internal weapon part.

Changes

  • 0.7.2.8 WIP3 Fragmentation and Flechette Torpedo added.

See Also