Abh mod/Shield Array Emitter

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Part information

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crew move speed:
update:

Abh 0.7.0

Requirements
DPS against shields:
DPS against hull:
DPS against armour:
impulse:
area damage:
part power drain:
area power drain:
fire chance:



The Shield Array Emitter was introduced in 0.7.0 as part of the shield array system.

Overview

The emitter serves as the shield projecting element in the shield array system. It requires power from the Shield Array Core.

Usage

The emitter must be build within 55 tiles of a core in order to receive power. In blueprint mode a connected green sign is shown when they are in range. When at maximum power the shield will go into idle mode which drain less power. When damaged or heavily strained the drain rate will return to normal consumption level. The shield adjusts recharge rate depending on its power level. The higher the level the less it requires.

Note the more emitters rely on a single core the more it reduces the recharge amount available for each emitter. More cores would be needed to compensate.

Building recommendations

Changes

  • Abh 0.7.2 RC2 for Cosmoteer 0.15.10: Vanilla has introduced a new feature allowing buffed parts to share ammo. This feature is basically the very same system implemented here. It's a real ammo pool but with minor disadvantages in comparison. This feature has a backflow which may cause a loop as well as ignoring receiver further down the list. As such under circumstance it may disable the shield emitter. While Abh's original implementation is based on buff communication to dynamically control flow as needed sharing is now directly tied to storage state and direct transfer which may loop. So overall the new feature is subpar to the original implementation but it's more convenient code wise and supposedly less laggy (but may loop) due to no longer requiring a feedback buff.


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