Ion Beam

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Ion beam icon.png
Ion Beam
Part information
part ID:

ion_beam

EditorGroup:

Weapons

TypeCategory:

weapon, weapon_using_power

cost:

10000

health:

8000

PenetrationResistance:

1

crew move speed:
update:

0.12

Requirements
crew requirements:

2

ammo usage:

1262.5 energy/second

Weapon Stats
DPS against shields:

2000

DPS against hull:

2000

DPS against armour:

1500

impulse:
area damage:
part power drain:
area power drain:
fire chance:
range:

180



The ion beam is powerful weapon able to deliver a consistent stream of damage. The only beam weapon in the game, it is highly accurate and strikes its target instantly. It is a fixed weapon, and thus cannot rotate its turret- The whole ship must rotate to aim it.

Statistics

Damage

The ion beam is unique as it is a beam weapon. It deals 200 damage every 0.1 seconds. It deals 2000 damage per second against shields and parts, and 1500 against structure. It has a long range of 180, longer than most weapons in the game.

Requirements

Effective operation of the ion beam requires just over 4 crew and 5/6 of a reactor. Here is a example battery
Ion bolt example.png
that can sustain fire indefinitely. Ion beams are ideal compartmentalized weapons- simply seal the ion beam shut with its reactor and crew. This improves the crew logistics, as the beam's crew won't leave and extra crew won't interfere with the operation. Armoring protects nearby parts from the reactor's explosion. Compartmentalization comes at the cost of being unable to use the remaining 1/6 of a reactor.

2 doors are recommended to prevent congestion. However the crew AI will sometimes use 1 door only and it can be sufficient. You should ensure sufficient power on the ship to effectively operate the beam, or it will waste your crew.

Durability/protection

The ion beam itself is durable. However, it has no penetration resistance. This is a big issue as any cannon shot will just sail through it, causing fires and destroying corridors in the ship interior.

The weapon has no firing arc. Shown in the example is the maximum protection you can add to the 2 wide firing arc. With such a setup, only a direct shot will damage the ion beam. Increasing the length of this protection adds additional protection, however the effectiveness of additional protection quickly diminish beyond a certain point.

One way to use its lack of a firing arc to your advantage is to put it deeper into your ship. This will have no negative consequences unlike other weapons.