- 1 Player's Design Suggestions
- 2 Specification and Roles
- 3 Ship Configuration
- 4 Size
- 5 Weapons
- 6 Support System
- 7 Defense
- 8 Flight System
- 9 General tips
Player's Design Suggestions
- Main article: TheCadence's Design Suggestions
Specification and Roles
First thing to do is to decide what is the design for. What must it be able to do? What are optional abilities?
Tactics and Strategies
Decide on the ship's design configuration:
Also known as Line of battle ships.
Also known as Bomb vessel ships.
Game building specific due to use of limitation of square tiles, giving rise to this extra configuration.
The most costly and all-round design.
An offensive design using extended section to pin down and using barrages on the enemy.
A defensive design using a section, usually front, for maximum protection against enemy fire.
The size requires changes as construction progresses. However, for an efficient build the following should be considered: Theory on Surface, Theory on Surface line, Theory on Area, and Theory on Volume.
Based on the ship's role and mass decide on the appropriate amount of thrusters. At just ship size and configuration as needed. A ship's design and placement of thrusters influences a ship's handling and the AI's flight logic. Read on Theory on Speed, Theory on Thrust-control, Theory on Maneuverability.
The absolute most important thing about ship design is logistics. A ship with a good logistical design is cheaper, more effective, and more protected. The next important aspect is damage control. How is your ship going to take damage and how do you minimize it. A ship with bad damage control can be destroyed in only 8 standard cannon shots no matter how thick its armor is.