Difference between revisions of "List of Game Modes"
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(→Bounty Hunter: more difficulties now, so let's just not specify the range) |
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* Funds are used to purchase ship parts, hire crew, repair parts and purchase [[FTL fuel]]. | * Funds are used to purchase ship parts, hire crew, repair parts and purchase [[FTL fuel]]. | ||
* FTL fuel is used to travel between sectors. | * FTL fuel is used to travel between sectors. | ||
− | * | + | * Each sectors contains various enemy ships of a set difficulty. |
* Ships have a sensor range (increased by [[Sensor Array|sensor arrays]]), beyond which they are only able to detect enemy location rather than than detailed components. | * Ships have a sensor range (increased by [[Sensor Array|sensor arrays]]), beyond which they are only able to detect enemy location rather than than detailed components. | ||
* Different starting ships | * Different starting ships |
Revision as of 06:04, 1 May 2018
Contents
Bounty Hunter
- Players are given a starting ship with which they must destroy enemy ships and collect bounty funds.
- Funds are earned by destroying AI ships, more powerful enemy ships give more funds when destroyed.
- Funds are used to purchase ship parts, hire crew, repair parts and purchase FTL fuel.
- FTL fuel is used to travel between sectors.
- Each sectors contains various enemy ships of a set difficulty.
- Ships have a sensor range (increased by sensor arrays), beyond which they are only able to detect enemy location rather than than detailed components.
- Different starting ships
- Different universe sizes
- Several difficulty settings
Creative
- Players are given unlimited funds.
- No enemy ships spawn, however the player can spawn in ships using the 'ship library' button.
- Alternatively, players may create a new ship using the 'new ship' button.
- FTL fuel cannot be purchased, instead all ships have infinite fuel irregardless of the number of FTL Drives on the ship.
- The entire map is revealed, removing the need for sensors.
- Players can choose allegiances for any ship as well as set AI.
Multiplayer
- Players can host dedicated server
- Lobbies can be made in each server
- No AI
- 8 players in each lobby
- Each player can have up to 5 ships
- Lobby settings
- Ships per player
- Money Per team
- Preview ships
- Spectator mode
Info as of 0.13.4