Difference between revisions of "Penetration"
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− | Conveyor | + | [[Conveyor]] |
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| 1 | | 1 | ||
− | | | + | | All other parts |
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| 3 | | 3 | ||
| [[Standard Cannon]] | | [[Standard Cannon]] | ||
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[[Large Cannon]] | [[Large Cannon]] | ||
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[[Small Laser]] | [[Small Laser]] | ||
+ | Armor Tri | ||
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| 4 | | 4 |
Revision as of 01:35, 28 April 2018
- Cannons are currently the only weapons which penetrate. Standard have a penetration of 2 and large a penetration of 5.(verification needed) Every tile it hits will reduce its penetration by its penetration resistance and will stop when it hits 0.
(The following examples are clearly wrong as they're inconsistent with the above and with each other):
- Corridors have a penetration resistance of 0.5. So a large cannon will deal damage to the one it hits then damage to the 8 behind it.
- Quarters, which are a 2x2 tile with a penetration resistance of 1. A large cannon will deal penetration damage to 4 dealing 1200 each.
- Corridors and quarters: It hits a corridor, penetrates 1 corridor, and then damages 4 quarters behind it. The total is 4.5 penetration resistance but because it has 0.5 penetration left when it leaves the quarters it can go into another one.
Penetration resistance | Part |
---|---|
0 | Structure |
0.5 | Corridor |
1 | All other parts |
2 | Point Defense |
3 | Standard Cannon
Large Cannon Small Laser Armor Tri |
4 | Armor 45
Armor 60 |
5 | Armor 1x1
Armor 2x1 |