Difference between revisions of "Penetration"

From Cosmoteer Wiki
Jump to: navigation, search
(See also: Part Explosion)
(-random parts listing, +wikilinks)
Line 16: Line 16:
 
|-
 
|-
 
| 0.5
 
| 0.5
| Corridor
+
| [[Corridor]]
Conveyor
+
[[Conveyor]]
 
|-
 
|-
 
| 1
 
| 1
| Default
+
| All other parts
 
 
[[Ion Beam]]
 
 
 
[[Missile launcher]]
 
 
 
[[Shield Generator]]
 
 
 
Thrusters
 
 
 
 
|-
 
|-
 
| 2
 
| 2
Line 36: Line 27:
 
| 3
 
| 3
 
| [[Standard Cannon]]
 
| [[Standard Cannon]]
Armor Tri
 
 
 
[[Large Cannon]]
 
[[Large Cannon]]
 
 
[[Small Laser]]
 
[[Small Laser]]
 +
Armor Tri
 
|-
 
|-
 
| 4
 
| 4

Revision as of 01:35, 28 April 2018

Cannons are currently the only weapons which penetrate. Standard have a penetration of 2 and large a penetration of 5.(verification needed) Every tile it hits will reduce its penetration by its penetration resistance and will stop when it hits 0.

(The following examples are clearly wrong as they're inconsistent with the above and with each other):

  • Corridors have a penetration resistance of 0.5. So a large cannon will deal damage to the one it hits then damage to the 8 behind it.
  • Quarters, which are a 2x2 tile with a penetration resistance of 1. A large cannon will deal penetration damage to 4 dealing 1200 each.
  • Corridors and quarters: It hits a corridor, penetrates 1 corridor, and then damages 4 quarters behind it. The total is 4.5 penetration resistance but because it has 0.5 penetration left when it leaves the quarters it can go into another one.
Penetration resistance Part
0 Structure
0.5 Corridor

Conveyor

1 All other parts
2 Point Defense
3 Standard Cannon

Large Cannon Small Laser Armor Tri

4 Armor 45

Armor 60

5 Armor 1x1

Armor 2x1

See also