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  • === [[Basic Replaceable Parts]] === | '''[[Door]]''' || An access point to parts.
    8 KB (1,136 words) - 02:52, 15 September 2019
  • * [[Abh mod/Roof Filler Parts|Roof Filler Parts]] [[Category: Parts]]
    27 KB (3,880 words) - 18:25, 11 August 2019
  • '''Basic Replaceable Parts''' are parts the game dynamically places or replaces like [[Corridor]], [[Door]], and al
    437 bytes (68 words) - 11:28, 21 January 2018
  • The '''Roof Filler Parts''' were introduced in 0.5.3RC3.5 (formerly 0.5.1) by request. As thrusters and other parts have a prohibited area where parts cannot be place players have expressed the desire to cover up these holes.
    727 bytes (115 words) - 11:14, 8 July 2018
  • 282 bytes (36 words) - 08:01, 27 August 2018

Page text matches

  • * [[List of Ship Parts]]
    3 KB (400 words) - 06:10, 8 September 2019
  • === [[Basic Replaceable Parts]] === | '''[[Door]]''' || An access point to parts.
    8 KB (1,136 words) - 02:52, 15 September 2019
  • |ammo=4 missile parts/missile ...issiles deal 1200 damage to structural parts, and 1600 damage to any other parts within a radius of 6 blocks from the center of the missile. Armor will prev
    5 KB (689 words) - 08:55, 8 February 2019
  • ** Some parts, such as reactors and those storing munitions, will cause fires when they a ...as and through doors. Fires will not spread through walls or onto external parts of the ship.
    9 KB (1,403 words) - 10:53, 18 September 2018
  • ...lds in 7 shots. Cannons cannot penetrate which will deal massive damage to parts and start fires. It will greatly reduce blast damage taken. Here is a examp ==Armor Parts==
    4 KB (609 words) - 14:24, 19 September 2018
  • ...lete a part in live edit mode that would split the ship will now flash the parts that would be separated and are preventing the part from being deleted. * Right-clicking in empty space while parts are selected will now flash the "back" button and play an error sound.
    3 KB (461 words) - 10:55, 18 September 2018
  • ...0.15.2 introduced the ability to assign crew squad (each crew quarter) to parts and setup roles, each with their specific priorities. With 0.15.2 it's poss
    3 KB (428 words) - 20:43, 12 September 2019
  • * Funds are used to purchase ship parts, hire crew, repair parts and purchase [[FTL fuel]].
    1 KB (237 words) - 08:10, 29 August 2018
  • ...o build ships. [[Plasma Batteries‎‎]] and ammunition do not count as a parts.
    201 bytes (31 words) - 10:49, 15 July 2017
  • A '''tile''' is the basic squared are from which [[Part|parts]] are made off. A tiles measures 64x64 pixels.
    159 bytes (24 words) - 14:31, 28 June 2017
  • ! # parts added | 14 parts
    7 KB (849 words) - 10:57, 1 September 2019
  • ...ing encasing your munition storage in armor will both protect it and other parts should it explode.
    2 KB (250 words) - 19:33, 30 July 2019
  • ...e capable of penetrating which will deal considerable damage to undefended parts. This can damage pathways restricting crew movement, start [[fires]] which
    7 KB (1,070 words) - 00:49, 13 March 2019
  • ...age every 0.1 seconds. It deals 2000 damage per second against shields and parts, and 1500 against structure. It has a long range of 180, longer than most w ...nd extra crew won't interfere with the operation. Armoring protects nearby parts from the reactor's explosion. Compartmentalization comes at the cost of bei
    2 KB (387 words) - 07:43, 27 April 2018
  • Parts is a 1 tile with 1 penetration resistance and no explosion resistance. ...tion their is 2 other properties penetration and area damage block factor. Parts and armor both have operational hit points
    4 KB (571 words) - 01:54, 31 July 2018
  • As of Cosmoteer 0.12.11 corridor parts can be self-destructed. This allows corridors to be used to separate a chil
    2 KB (247 words) - 02:09, 11 September 2018
  • ==Parts== ...ton|Shift}} while doing so or dragging a box allows you to select multiple parts.
    9 KB (1,490 words) - 08:21, 7 May 2019
  • ...ing encasing your munition storage in armor will both protect it and other parts should it explode.
    2 KB (213 words) - 17:07, 14 September 2017
  • ...auncher]]. It can store up to 12 missile parts (3 missiles) and produces 2 parts per second. ...ing encasing your munition storage in armor will both protect it and other parts should it explode.
    1 KB (157 words) - 14:40, 7 November 2017
  • ...sile factory]] for the [[missile launcher]]. It can store up to 12 missile parts (3 missiles). ...ing encasing your munition storage in armor will both protect it and other parts should it explode.
    907 bytes (133 words) - 18:47, 15 July 2017

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